- Kim, J., Jung, M., Kang, D., Rhee, T., Kim, D., Kim, K* (2026). Affective and Cognitive Feedback from a Robot for Human-attributed Failure Handling. Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems.
- Shin, Y., Lee, H., Kim, K., Im, Y., Cho, Y. (2026). A phase‑sensitive multimodal learning analysis of high‑ and low‑performing teams: the dynamics of mutual engagement. International Journal of Computer-Supported Collaborative Learning.
- Oh, H., Hong, N., Kim, K., Oh, D. H., Kim, J. J., & Kim, E. (2026). Stepping into Virtual School: a pilot study of VR-based social skills training (SST) integrating emotion-and knowledge-based approaches. Virtual Reality.
- Woo, Y., Hwang, S., Oh, S., Kang, M., Lee, S., Kim, J., Cha, J., & Kim, K* (2026). Human Activity Recognition Dataset for Pedestrians with Mobility Disabilities, Scientific Data.
- Kang, M., Jung, M., An, N., & Kim, K* (2026). Physical Synchrony through a Beamed Robot Enhances Social Closeness and Inter-Brain Synchrony. CHI EA’26: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems.
- Jeon, Y., Lee, J., Kim, C., Cho, Y., Jung, M., Kim, K* (2026). Human Activity Recognition using Smartwatch for Hygiene and Cleanliness Activities. HCI Korea 2026, 국내, 2026.01.26.~2026.01.28.
- Lee, J., Oh, S., An, N., Kim, K* (2026). A study on human activity recognition using smartwatch data for pedestrians with mobility disabilities. HCI Korea 2026, 국내, 2026.01.26.~2026.01.28.
- Hwang, Y., An, N., Cho, Y., Kim, K* (2026). A Pilot Study on Eye Dominance between VR and AR. HCI Korea 2026, 국내 2026.01.26.~2026.01.28.
- Lee, D., Cho, Y., An, N., Jung, M., Kim, K* (2026). Effect of Linguistic Indicators on LLM based Personas for Depressive Symptom Virtual Patient. HCI Korea 2026, 국내, 2026.01.26.~2026.01.28.
- Kim, J., Cho, Y., Jung, M., Kim, K* (2026). Affective Motion Generation using Multi-Agent LLMs for Social Robots. HCI Korea 2026, 국내, 2026.01.26.~2026.01.28.
- (특허) 김광욱, 김지환, 정면걸 “사용자 인식 기반의 헤드 마운티드 디스플레이 장치 및 그 제어 방법”, 10-2910079, 2026.01.06 (등록)
- (특허) 김광욱, 정면걸, 김지환, 조영욱 "신체 움직임 측정 기반 실시간 감정인식 시각화 및 측정 방법"
- Cho, Y., Jung, M., Bae, J., & Kim, K* (2025). Optimizing Data Collection for Bodily Emotion Recognition: A Comparative Study, IEEE Access, 13, 198764-198777.
- Kim, J., Kang, M., Kim, J., & Kim, K* (2025). Become a Rapid Shooter in Game using Embodied Electrical Muscle Stimulation: An Empirical Study, JMIR Serious Games, 13, e69330.
- Oh, S., An, N., Cho, Y., Jung, M., Kim, K* (2025). When LLMs Recognize Your Space: Research on Experiences with Spatially Aware LLM Agents, IEEE Transactions on Visualization and Computer Graphics, 31(11), 10090-10098. (presented at ISMAR2025, Best Paper Award)
- You, J., Jung, M., Shin, Y., Kim, K* (2025). Teacher-Student Inter-Brain and Behavioral Synchronies in Remote Education, IEEE Access, 13, 87026-87035.
- You, J., Heo, J., Sunwoo, J., Jung, K., Kim, K* (2025). Ten-Senarios of Tablet-Based Virtual Environment Game for Instrumental Activities of Daily Living in iRBD Patients, IEEE Transactions on Games, 17(4), 994-953.
- You, J., Jung, M., Kim, K.* (2025). Can People's Brains Synchronize during Remote AR Collaboration?, IEEE Transactions on Visualization and Computer Graphics, 31(10), 7078-7088. (presented at ISMAR2025)
- Park, G., Yi, J., Rhee, T., Kim, K., & Lee, Y. (2025). TouchWalker: Real-Time Avatar Locomotion from Touchscreen Finger Walking, IEEE International Symposium on Mixed and Augmented Reality 2025, Korea, 2025.10.08~2025.10.12.
- Kim, C., Jung, M., Jeon, Y., Moon, J., & Kim, K (2025). HCAR: Hygiene and Cleanliness Activity Recognition using Smartwatch, The 1st Workshop on Deep Human Factors Research for eXtended Reality: From Virtuality to Reality (ISMAR 2025 – Adjacent), Korea, 2025.10.08~2025.10.12.
- Kang, M., You, J., Jung, M., & Kim, K* (2025). Pilot Study on Inter-Brain Synchrony during Remote Robot Embodiment, The 1st Workshop on Deep Human Factors Research for eXtended Reality: From Virtuality to Reality (ISMAR 2025 – Adjacent), Korea, 2025.10.08~2025.10.12.
- Kim, D., Kim, J., & Kim, K*(2025). Impact of Motion Capabilities in Supernumerary Robot Arms, Journal of the Korea Computer Graphics Society, 31(3), 35-44.
- Kim, H., Kweon, J., Lee, S., Kim, K., & Cha, J. (2025). Analysis of Activity and Mobility Characteristics of Disabled People Using Wheelchairs: Using GPS Trajectory Data and Travel Surveys, Journal of Korean Society of Transportation , 43(2), 121-144
- Kang, M., You, J., Jung, M. & Kim, K* (2025). Research on Inter Brain Synchrony in Robot-Mediated Remote Social Interaction, KCGS 2025, 국내, 2025.07.08~2025.07.11.
- Kang, D., Kim, J. & Kim, K* (2025), Failure Handling Strategies of Robot towards Failure from Human during Human-Robot Collaboration: Preliminary Study, HCI Korea 2025, 국내 2025.02.10~2025.02.12.
- Kim. D., Kim. J., & Kim, K* (2025), Pilot Study on Effects of Movable Range for User Experience of Supernumerary Robotic Arm, HCI Korea 2025, 국내 2025.02.10.~2025.02.12.
- An, N., You, J., Jung, M., & Kim, K* (2025). Pilot study on brain synchronizations during AR interaction, HCI Korea 2025, 국내, 2025.02.10~2025.02.12.
- Kim. J., Cho. Y., Shin. Y. & Kim, K* (2025), A Pilot Study on Collaborative Learning Performance Assessment Using Computer Vision, HCI Korea 2025, 국내 2025.02.10.~2025.02.12.
- Kang. M., Kim. J. & Kim, K* (2025), Effects of Embodied Electrical Muscle Stimulation on Physical Ability Enhancement: Preliminary Study, HCI Korea 2025, 국내, 2025.02.10.~2025.02.12.
- Jeon. Y., Cho. Y., Heo. J., & Kim, K* (2025), Evaluation for Effects on Augmented Reality-based Cue for Driving Experiences, HCI Korea 2025, 국내, 2025.02.10.~2025.02.12.
- Heo, J., Hwang, S., Moon, J., You, J., Kim, H., Cha, J. & Kim, K.* (2024), A Framework of Transportation Mode Detection for People with Mobility Disability, Journal of Intelligent Transportation Systems, 1-16.
- Jung, M., Cho, Y., Kim, J., Kim, H., Kim, K.* (2024). Bodily Sensation Map vs. Bodily Motion Map: Visualizing and Analyzing Emotional Body Motions, IEEE Transactions on Affective Computing, 15, 3.
- Kim, J., Kim, J., Jung, M., Kwon, T., and Kim, K.* (2024), Individualized Foveated Rendering with Eye-Tracking Head-Mounted Display, Virtual Reality, 28, 25.
- Hwang, S., Heo, J., Cho, Y., Moon, J., Lee, Y., Kim, H., Cha, J., and Kim, K.* (2024), Transportation Mode Detection Technology to Predict Wheelchair Users’ Life Satisfaction in Seoul, South Korea, Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT; Ubicomp 2024), 8(1), 1-20.
- Kim, C., Hwang, S., Kim, H., Lee, S., Cha, J. & Kim, K* (2024), Development and User Study on Visualization Tools of Origin-Destination Data for Social Problems, Journal of the Korea Computer Graphics Society, 3(30), 9-22.
- You, J., Jung, M., and Kim, K.* (2024), Inter Brain Synchrony in Remote AR Education: Can Warming up Activities Positively Impact Educational Quality?, IEEE International Symposium on Mixed and Augmented Reality 2024, USA, 2024.10.21~2024.10.25.
- Hwang, S., Leng, Z., Oh, S., Kim, K.* & Plötz, T. (2024), More Data for People with Disabilities! Comparing Data Collection Efforts for Wheelchair Transportation Mode Detection. UbiComp/ISWC '24, Australia, 2024.10.07 ~ 2024.10. 09.
- Leng, Z., Jung. M., Hwang, S., Oh, S., Zhang, L., Plötz, T. & Kim, K.* (2024), Emotion Recognition on the Go: Utilizing Wearable IMUs for Personalized Emotion Recognition. UbiComp/ISWC '24, Australia, 2024.10.07 ~ 2024.10.09.
- Cho, J., Cho, Y., Bae, J., Shin, Y., & Kim, K* (2024), A Pilot Study on Camera-based Motion Data Extraction for Real Classroom Collaborative Learning, KCGS 2024, 국내, 2024.07.10~2024.07.12.
- Kim, C., Hwang, S., Kim, H., Cha, J. & Kim, K.* (2024), Smartphone based On-device Detection for Transportation Mode of Wheelchair User: A Pilot Study, HCI Korea 2024, 국내 2024.01.24~2024.01.26.
- Jung, M., Cho, Y., Bae, J., Kim, H., Kim K.* A pilot study on the effect of depressive emotion toward bodily sensation and body motion. HCI Korea 2024, 국내, 2024.01.24~2024.01.26.
- Kang, M., Hwang, S., Kim, C., Kim, H., Cha, J. & Kim, K.* (2024), Visualization Tool for Seoul Origin-Destination Data and its Social Implications: A Pilot Study, HCI Korea 2024, 국내 2024.01.24~2024.01.26.
- Kang, M., Kim, J. & Kim, K* (2024), Impact of Frequency for Electrical Muscle Stimulation on Visual Stimulus-Response Task Performance, HCI Korea 2024, 국내 2024.01.24~2024.01.26..
- Kang, D., Kim, J., Yoo, S., & Kim, K* (2024), Virtual Reality Disability Simulator for People with Mobility Handicaps: A Pilot Study on Emotional Ambiance and Social Stigma, HCI Korea 2024, 국내 2024.01.24~2024.01.26.
- Oh, S., Hwang, S., Kim, H., Cha, J. & Kim, K.* (2024), Utilizing Non-wheelchair Users’ Data in Transportation Mode Detection for Wheelchair Users: A Pilot Study, HCI Korea 2024, 국내 2024.01.24~2024.01.26.
- (특허) 김광욱, 김지환, 정면걸 “대체 불가능 토큰 기반 가상 휴먼 제작 방법 및 시스템”, 10-2695909, 2024.08.12 (등록)
- Shin, J., Kim, M., Lee, J., Kim, M., Jeon, Y., and Kim, K.* (2023), Feasibility of Hemispatial Neglect Rehabilitation with Virtual reality-based Visual Exploration Therapy among patients with stroke: Randomised Controlled Trial, Frontiers in Neuroscience, 17, 638.
- Hwang, S., Heo, J., Moon, J., You J., Kim, H., Cha, J., and Kim, K.* (2023), User and Period Independent Transportation Mode Detection for Wheelchair Users, IEEE Access, 11, 10801-10812.
- Bae, J., Jung, M., Cho, Y., Kim, H., & Kim, K.* (2023), Motion based Autonomous Emotion Recognition System: A Preliminary Study on Bodily Map according to Type of Emotional Stimuli, Journal of the Korea Computer Graphics Society, accepted.
- Hwang, S., Cho, Y., and Kim, K.* (2023), User-Independent Motion and Location Analysis for Sussex-Huawei Locomotion Data, UbiComp/ISWC '23 Adjunct, Mexico, 2023.10.8~2023.10.12.
- Kim, S., Jung, M., Heo, J., and Kim, K.* (2023), Interaction between AR Cue Types and Environmental Conditions in Autonomous Vehicles, IEEE International Symposium on Mixed and Augmented Reality 2023, Australia, 2023.10.16~2023.10.20.
- Kim, J., Oh, J., Kim, J., Kim, K.* (2023). Preemptive Gain and Sense of Agency using Electrical Muscle Stimulation, Cyber Therapy & Social Networking Conference 26, France, 2023.07.11~2023.07.13.
- Jung, M., Cho, Y., Kim, J., Kim, H., Kim, K.* (2023). Similarity between emotional body sensation and motion maps, Cyber Therapy & Social Networking Conference 26, France, 2023.07.11~2023.07.13.
- Kang, M., Hwang, S., Moon, J., Heo, J.,Woo, Y., Kim, H., Cha, J. & Kim, K.* (2023), Walking Related Human Activity Recognition for People with Mobility Disabilities Using a Smartwatch : A Pilot Study with Five Scenarios, KCGS 2023, 국내, 2023.07.12~2023.07.14
- Bae, J., Jung, M., Cho, Y., Kim, H., & Kim, K.* (2023), Pilot Study on Bodily Sensation Map According to Type of Emotional Stimuli, HCI Korea 2023, 국내, 2023.02.01~2023.02.03
- Kang, M., Heo, J., Hwang, S.,Woo, Y., Kim, H., Cha, J. & Kim, K.* (2023), A Pilot Study on Smartwatch Based Human Activity Recognition for People with Handicap, HCI Korea 2023, 국내, 2023.02.01~2023.02.03
- Kim, J., Yoo, S., Ryu, M., and Kim, K.* (2023), Preliminary Study on Blockchain-based Identity Management for Metaverse, HCI Korea 2023, 국내, 2023.02.01~2023.02.03.
- Kim, S., Heo, J., and Kim, K.* (2023),Preliminary Study on Effect of Augmented Reality Cues in Conditional Autonomous Vehicle, HCI Korea 2023, 국내, 2023.02.01~2023.02.03
- You, J., and Kim, K.* (2023), Pilot Study on Brain Synchronization during Augmented Reality Collaborations, HCI Korea 2023, 국내, 2023.0201 ~ 2023.02.03.
- (특허) 김광욱, 박건희, 김창섭, “안구 기반 개인화 헤드 마운티드 디스플레이 장치 및 그 제어 방법”, 10-2524097, 2023.04.17 (등록)
- Jung, G., Han, S., Kim, H., Kim, K., and J. Cha. (2022), Extracting the Main Content of Web Pages Using the First Impression Area., IEEE Access, 10, 129958-129969.
- Jung , M., Sim, S., Kim, J., & Kim, K.* (2022). Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective\Experience: Empirical Study., JMIR Serious Games, 10(4), e40119.
- Jung, M., Kim, J., Han, K., & Kim, K.* (2022). Social Telecommunication Experience with Full-Body Ownership Humanoid Robot., International Journal of Social Robotics, 14(9), 1-14.
- Heo, J., Lee, H., Yoon, S., Kim, K.* (2022). Responses to Take-Over Request in Autonomous Vehicles: Effects of Environmental Conditions and Cues, IEEE Transactions on Intelligent Transportation Systems, 23(12), 23573-23582.
- Cho, J., Yum, J., Shin, B., Kim, K., Eom, H., Hong, Y., Heo, J., Jin J., Kim, E. (2022). Evaluating attention deficit hyperactivity disorder symptoms in children and adolescents through tracked head movements in a virtual reality classroom: The effect of social cues with different sensory modalities, Frontiers in Human Neuroscience, 16.
- Lee, Y., Oh, S., Cha, J., Kim, K., Lee, S., Kim, H. (2022). Mobility and Life Satisfaction among Wheelchair Users: A Study Using Mobile Phone Data in Seoul, South Korea, International Journal of Social Welfare, 31(3), 368-381.
- Kim, J., Kim, K.* (2022). Non-Fungible Token-based Virtual Avatar for User Identification in the Metaverse: Methodology and User Study for Virtual Reality Social Interaction., Journal of Korean Institute of Information Scientists and Engineers, 49(11), 1032-1042.
- Oh, J., Kim, J., Kim, K.* (2022). A study on visuomotor and visuotactile synchronization in full body ownership illusion with virtual avatars, Journal of the Korea Computer Graphics Society, 28(3), 1-11.
- Hong, D., Kim, S., & Kim, K.* (2022). The Preliminary Study on Driver’s Brain Activation during Take Over Request of Conditional Autonomous Vehicle, Journal of the Korea Computer Graphics Society, 28(3), 101-111.
- Cho, Y., M., Jung, M., & Kim, K.* (2022). Emotion and body movement: A comparative study of automatic emotion recognition using body motions, ISMAR 2022, Singapore, 2022.10.17 ~ 2022.10.21.
- Cho, Y., Jung, M., Kim, K.* (2022). Comparative study of emotion recognition according to body movement measurement: A Pilot Test, KCGS 2022, 국내, 2022.07.13~2022.07.15
- Bae, J., Jung, M., Cho, Y., Kim, K.* (2022). A pilot study on emotion and body motion according to inductive stimulus, KCGS 2022, 국내, 2022.07.13~2022.07.15.
- Woo, Y., Hwang, S., Heo, J., Kim, H., Moon, J., Cha, J. & Kim, K.* (2022). A Pilot Study on Low-Speed Transportation Mode Detection for People with Mobility Disability using Smartphone Sensors, KCGS 2022, 국내, 2022.07.13~2022.07.15.
- Kim, J., Jung, M., & Kim, K.* (2022). A Pilot Study on Effectiveness of Individualized Foveated Rendering in Head-Mounted Display based Virtual Reality, HCI Korea 2022, 국내, 2022.02.09~2022.02.11.
- Cho, Y., Jung, M., Kim, K.* (2022). Emotion recognition from human from movements using multimodal deep learning: A pilot study, HCI Korea 2022,국내, 2022.02.09~2022.02.11
- Hwang, S., Heo, J., Moon, J., Kim, H., Cha, J. & Kim, K.* (2022). Period Independent Transportation Mode Detection for People with Mobility Disabilities: A Pilot Study with DenseNet, HCI Korea 2022, 국내, 2022.02.09~2022.02.11.
- Sim, S., Jung, M., & Kim, K.* (2022). Research on Personalized Virtual Avatar Creation Platform for Sense of Embodiment Research, HCI Korea 2022, 국내, 2022.02.09~2022.02.11.
- Woo, Y., Hwang, S., Heo, J., Kim, H., Moon, J., Cha, J. & Kim, K.* (2022). A Pilot Study on Indoor Transportation Mode Detection for People with Mobility Disabilities using Smartphone Sensors, HCI Korea 2022, 국내, 2022.02.09~2022.02.11.
- Kim, T., Kim, K., Choi, C., Lee, J., Shin, J. (2021). FOPR test: a virtual reality-based technique to assess field of perception and field of regard in hemispatial neglect., Journal of NeuroEngineering and Rehabilitation, 18(1), 1-12.
- You, J., Heo, J., Kim, E., Kim, K.* (2021). Research on Social Information Processing using Augmented Reality Device: Comparison with Real-World Human Interaction, Journal of Korean Institute of Information Scientists and Engineers, 48(3), 308-316.
- Hwang, S., Heo, J., Moon, J., Kim, H., Cha, J. & Kim, K.* (2021). Smartphone Application for Wheelchair User’s Transportation Mode Detection: A Preliminary Study, Cyber Therapy & Social Networking Conference 25, Italia, 2021.09.13~2021.09.15.
- Jung, M., Kim, J., Kim, K.* (2021). Embodied Robot, Telecommuinication, and Level of Controllability, Cyber Therapy & Social Networking Conference 25, Italia, 2021.09.13~2021.09.15.
- Kim, J., & Kim, K*. (2021). Development of Non-Fungible Token-based Virtual Avatar for User Identification in Virtual World, KSC 2021, 국내, 2021.12.20~2021.12.22.
- Hwang, S., Heo, J., Moon, J., Kim, H., Cha, J. & Kim, K.* (2021). Transportation Mode Detection for People with Mobility Disabilities: A Pilot Study on a User-independent Model, KSC 2021, 국내, 2021.12.20~2021.12.22.
- Sim, S., Jung, M., & Kim, K.* (2021). Impact of Virtual Avatar’s Appearance and Motion Synchrony on Sense of Embodiment: A Pilot Study with 3D Scanning Avatar Technology, KSC 2021, 국내, 2021.12.20~2021.12.22.
- Cho, Y., Jung, M., Kim, K.* (2021). Research on multi-sensory synchronization on body ownership illusion with virtual avatar, HCI Korea 2021, 국내, 2021.01.27~2021.01.29.
- Hwang, S., Heo, J., Moon, J., Kim, H., Cha, J. & Kim, K.* (2021). Validation of Seed based Deep Learning Model for Transportation Mode Detection including Wheelchair Data, HCI Korea 2021, 국내, 2021.01.27~2021.01.29.
- Kim, J., Park, K. & Kim, K.* (2021). Preliminary Research on Individualized Foveated Rendering Technique, HCI Korea 2021, 국내, 2021.01.27 ~2021.01.29.
- Jung, M., Kim, J., Kim, K.* (2020). Measuring recognition of body changes over time: A human-computer interaction tool using dynamic morphing and body ownership illusion, PLOS ONE, 15(9), e0239322.
- Kim, C., Jung, M., Kim, S. & Kim, K.* (2020). Controlling the Sense of Embodiment for Virtual Avatar Applications, JMIR Serious Games, 8(3), e21879.
- Kown, J., Hong, N., Kim, K., Heo, J., Kim, J., & Kim, E. (2020). Feasibility of the Virtual Reality Program in Managing Test Anxiety: A Pilot Study, Cyberpsychology, Behavior, and Social Networking, 23(10), 715-720.
- Kim, S., Park, H., Jung, M. & Kim, K.* (2020). Impact of body size match to an avatar on the body ownership illusion and user's subjective experience, Cyberpsychology, Behavior, and Social Networking, 23(4), 234-241.
- Park, K., Kim, C. & Kim, K.* (2020). Research on Blur-based Dyanamic Simulator Sickness Reduction Technology, HCI Korea 2020, 국내, 2020.08.18~2020.08.21.
- Lee, H., Heo, J. & Kim, K.* (2020). Take-over request in conditional automated vehicle according to environmental factors, HCI Korea 2020, 국내, 2020.08.18~2020.08.21.
- Sim, S., Seo, G., Heo, J. & Kim, K.* (2020). Research on the change of emotion in autonomous vehicles, HCI Korea 2020, 국내, 2020.08.18~2020.08.21.
- Cho, Y., Jung, M. & Kim, K.* (2020). Research on the effect of real light intensity control on virtual simulator sickness and presence, HCI Korea 2020, 국내, 2020.08.18~2020.08.21.
- Seo, S., Kim, E., Mundy, P., Heo, J. & Kim, K.* (2019). Joint Attention Virtual Classroom: A Preliminary Study, Psychiatry Investigation, 16(4), 292-299
- Mcmahon, K., Kim, K., Fang. C. M., Neacsiu, A. D., & Rosentahl. M. Z. (2019). Blinded by Our Emotions: Depression and the Impact of Affect on Emotion Recognition Sensitivity, Journal of Experimental Psychopathology, 10(1), 1-13
- Eom, H., Kim, K., Lee, S., Hong, Y.-J., Heo, J., Kim, J.-J., & Kim., E. (2019). Development of Virtual Reality Continuous Performance Test Utilizing Social Cues for Children and Adolescents with Attention-Deficit/Hyperactivity Disorder, Cyberpsychology, Behavior, and Social Networking, 22(3), 198-204
- Heo, J. & Kim, K.* (2019). Beyond Head-mounted Display: Extended Field of View using Sparse Peripheral Display Techniques, Journal of Korean Institute of Information Scientists and Engineers, 46(8), 732-740.
- Choi, C., Jun, J., Heo, J., & Kim, K.* (2019). Effects of Virtual-Avatar Motion Synchrony Levels on Full-Body Interaction, Proceeding of the ACM Symposium on Applied Computing (ACM SAC 2019), 701-708
- Jung, M., & Kim, K.* (2019). Body size change perception and the body ownership illusion, Cyber Therapy & Social Networking Conference 24, USA, 2019.06.24~2018.06.26
- You, J., Heo, J., & Kim, K.* (2019). Joint attention, social cognition, and augmented reality devices, Cyber Therapy & Social Networking Conference 24, USA, 2019.06.24~2018.06.26
- Kim, C., Jung, M., & Kim, K.* (2019). A point-light avatar and different perspectives control the feeling of embodiment, Cyber Therapy & Social Networking Conference 24, USA, 2019.06.24~2018.06.26
- Lee, H., Heo, J., & Kim, K.* (2019). Takeover interactions between an autonomous vehicle and the driver in five different external environments, Cyber Therapy & Social Networking Conference 24, USA, 2019.06.24~2018.06.26
- Kim, C., Jung, M., & Kim, K.* (2019). A Controlling Sense of Embodiment Using point-light Virtual-avatar, KSC 2019, 국내, 2019.12.18~2019.12.20.
- Jung, M., Kim, J., & Kim, K.* (2019). A pilot study on virtual reality body change perception for measuring body image flexibility, KSC 2019, 국내, 2019.12.18~2019.12.20.
- You, J., Heo, J., & Kim, K.* (2019). A Pilot Study on Information processing of Social Interaction Using Augmented Reality Head Mounted Display, KSC 2019, 국내, 2019.12.18~2019.12.20.
- Kim, C., Jung, M., & Kim, K.* (2019). Research on control method of the embodiment subcomponents using point light avatar and change of perspective, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.
- Kim, S., Kim, D., Jung, M., & Kim, K.* (2019). Research on development, filling and making survey with survey toll, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.
- Kim, S., Jun, J., & Kim, K.* (2019). Instrumental activities of daily living assessment tool with virtual reality : A pilot study, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.
- Jung, M., & Kim, K.* (2019). Effect of body ownership illusion on perception of body size change, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.
- Park, G., Seo, B., Kim, C., & Kim, K.* (2019). Research on simulator sickness and presence according to inreraction for locomotion in virtual reality, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.
- You, J., Heo, J., & Kim, K.* (2019). The pilot study of human - human interaction using two hololens : Concentrating on joint attention, HCI Korea 2019, 국내, 2019.02.13~2019.02.15.
- (특허) 김광욱, 김창섭, 김민규, “가상 멀미 저감을 위한 헤드 마운티드 디스플레이 및 그 동작 방법”, 10-19514606, 2019.02.18 (등록)
- Kim, H., Park, J.Y. & Kim, K.* (2018). Spatial learning and memory using a radial arm maze with a head-mounted display, psychiatry Investigation, 15(10), 935-944.
- Jun, J., Jung, M., Kim, S.-Y., & Kim, K.* (2018). Full-Body Ownership Illusion Can Change Our Emotion, Proceeding of the 2018 CHI Conference on Human Factors in Computing Systems, 601, 1-11 (https://www.youtube.com/watch?v=EaDTGljtwuk)
- Kim M., Kwon, T., & Kim, K.* (2018). Can Human-Robot Interaction Promote the Same Depth of Social Information Processing as Human-Human Interaction? International Journal of Social Robotics, 10(1), 33- 42.
- Kim, C., Kim, S. -Y., & Kim, K.* (2018). Research on Virtual Simulator Sickness Using Field of View Restrictor According to Human Factor levels, Journal of the Korea Computer Graphics Society, 24.3, 49-59
- Jun, J., Jung, M., Kim, S., & Kim, K.* (2018). Virtual Embodiment: A Pleasing Extension of Self, Cyber Therapy & Social Networking Conference 23, Canada, 2018.06.26~2018.06.28
- Jung, M., Jun, J., & Kim, K.* (2018). How much changes can make people think their avatar was changed?, Cyber Therapy & Social Networking Conference 23, Canada, 2018.06.26~2018.06.28
- Choi, C., Jun, J., Kim, M., & Kim, K.* (2018). The effects of motion and appearance synchronizations on the cybersickness of human-avatar interaction, Cyber Therapy & Social Networking Conference 23, Canada, 2018.06.26~2018.06.28
- Heo, J., & Kim, K.* (2018). The sparse peripheral LED HMD can extend our FoV in the visual search task, Cyber Therapy & Social Networking Conference 23, Canada, 2018.06.26~2018.06.28
- Heo, J., & Kim, K.* (2018). The effects of Sparse Peripheral head-mount Display, KSC 2018, 국내, 2018.12.19~2018.12.21
- Jung, M., & Kim, K.* (2018). Research on virtual reality platform for interaction between body ownership illusion and my body size changes, KSC 2018, 국내, 2018.12.19~2018.12.21 - Kim, S., Jun, J., & Kim, K.* (2018). Activities of daily living task using virtual reality: Training og cognitive function through virtual supermarket, KCGS 2018, 국내, 2018.07.11~2018.07.13
- You, J., Heo, J., Kim, E., & Kim, K.* (2018). Research on information processing of virtual classroom According to social interaction types with eye-tracking technology, KCGS 2018, 국내, 2018.07.11~2018.07.13
- Choi, C., Jun, J., Kim, M., & Kim, K.* (2018). Research on cybersickness of virtual avatar motion capture application, HCI Korea 2018, 국내, 2018.01.31~2018.02.02.
- Jun, J., Jung, M., Kim, S., & Kim, K.* (2018). Virtual embodiment and emotional effects, HCI Korea 2018, 국내, 2018.01.31~2018.02.02.
- Kim, C., Lee, H., Kim, M., Jun, J., & Kim, K.* (2018). Development of virtual simulator sickness reduction technology using eye-tracking FoV restrictor, HCI Korea 2018, 국내, 2018.01.31~2018.02.02.
- Heo, J., & Kim, K.* (2018). Development of LED based Wide Field of View HMD System, HCI Korea 2018, 국내, 2018.01.31~2018.02.02.
- Hwang, J., Kim, K., Suh, I. H., & Kwon, T. (2017). Performance-Based Animation Using Costraints for Virtual Object Manipulation, IEEE Computer Graphics and Applications, 37(4), 95-102.
- Kim, M., Shin, J., Kim, M., Lee, J., Jeon, Y., Kim, K. (2017). Process Outcome Analysis of Human Field of Regard (FoR) Training for Patients with Hemispatial-Neglect, Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28
- Kim, M., Kim, S., Jung, M., Kim, C., Kim, K. (2017). Virtual Body-Ownership, Motion-Synchronization, and Body-Size Matching in Adults, Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28
- Kim, H., Park, J., Kim, K. (2017). A novel assessment of spatial learning and memory: Head mounted display-redial arm maze (HMD-RAM), Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28
- Heo, J., Kim, E., Eom, H., Kim, K. (2017). Effects of Aging in Joint Attention Virtual Classroom, Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28
- Eom, H., Lee, S., Hong, Y., Heo, J., Kim, K., Kim, E. (2017). Assessment of the Attention Performance Test based on Virtual Reality : A Comparison with the Traditional Continuous Performance Test, Cyber Therapy & Social Networking Conference 22, England, 2017.06.26~2017.06.28
- Kim, C., Kim, S., & Kim, K. (2017). An eye-tracking based gaze-contingent paradigm method for emotional recognition research, Korea Software Congress, 국내, 2017.12.20~2017.12.22
- Kim, C., Lee, H., Kim, M., Jun, J., & Kim, K. (2017). Research on eye and head tracking FoV restrictor to reduce virtual simulator sickness, Korea Software Congress, 국내, 2017.12.20~2017.12.22
- Kim, H., Park, J., & Kim, K. (2017). Comparison of spatial learning and memory strategies using HMD-RAM, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.
- Kim, M., Kim, C., & Kim, K. (2017). Comparison Research between Human-Robot Interaction and Human-Human Interaction: focusing on Joint Attention, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.
- Kim, C., Kim, M., & Kim, K. (2017). A Comparative Research on the Eye-tracking Method and Gaze-contigent Paradigm Method for Emotional Recognition, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.
- Jung, M., Kim, M., & Kim, K. (2017). Research on interaction methods and types for human-robot interaction, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.
- Heo, J., Kim, E., & Kim, K. (2017). Comparison of ADHD Children and Healthy Control using Joint Attention Virtual Classroom, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.
- Park, J., Park, J., Kim, K. (2017). Research on Arousal and Valence using Smartphone-based Exposure System, HCI Korea 2017, 국내, 2017.02.08~2017.02.10.
- Jang, W., Shin, J., Kim, M., & Kim, K. (2016). Human field of regard, field of view, and attention bias, Computer Methods and Programs in Biomedicine, 135, 115-123.
- Mundy, P., Kim, K., Mclntyre, N., Lerror, L., & Jarrold, W. (2016). Brief Report: Joint Attention and Information Processing in Children with Higher Functioning Autism Spectrum Disorders, Journal of Autism and Developmental Disorder, 46(7), 2555-2560.
- Seo, S., Kim, E., & Kim, K. (2016). Effects of Joint Attention Virtual Classroom, CyberTherapy & Social Networking Conference 21, Ireland, 2016.06.27~2016.06.29.
- Kim, M., Kim, H., & Kim, K. (2016). Effects of Virtual Avatar and Humanoid Robot for Social Information Processing, CyberTherapy & Social Networking Conference 21, Ireland, 2016.06.27~2016.06.29.
- Kim, M., Kim, S., & Kim, K. (2016). Comparing Initiating and Responding Joint Attention as a Social Learning Mechanism: A Study Using Human-Avatar Head/Hand Interaction, Journal of Korean Institute of Information Scientists and Engineers, 43, 645-652.
- Park, J., Park, J., Kim, K. (2016). Development of a Smartphone based Photo-realistic Virtual Reality Exposure theraphy System, Korea Computer Graphics Society, doi:10.15701/kcgs.2016.22.3.75.
- Kim, H., Park, J., & Kim, K. (2016). Development and prelinary validation of virtual reality-radial arm maze (VR-RAM) program, 한국멀티미디어학회, 국내, 2016.05.27~2016.05.28.
- Seo, S., Kim, E., & Kim, K. (2016). Development of Joint Attention Virtual Classroom, HCI Korea 2016, 국내, 2016.01.27~2016.01.29.
- Kim, H., Kim, M., & Kim, K. (2016). Is Interaction with Virtual Avatar Same with Human-Human Interaction?: A Preliminary Study According to Interaction Partners, HCI Korea 2016, 국내, 2016.01.27~2016.01.29.
- Kim, K., Rosenthal, M.Z., Gwaltney, M., Jarrold, W., Hatt, N., McIntyre, N., Swain, L., Solomon, M. & Mundy , P. (2015). A Virtual Joy-Stick Paradigm for the Study of Emotional Responses and Social Motivation in Children with ASD, Journal of Autism and Developmental Disorder, 45(12), 3891-3899. Key Research Article 선정
- Jang W., Shin, J.-H., & Kim, K. (2015). Field of Regard Measurements using 3D Virtual Environment in adult, Entertainment Software and Cognitive Neurotherapeutics Society.
- Kim, M., Jang, W., & Kim, K. (2015). Human-Avatar Interaction and Recognition Memory according to Interaction Types and Methods, IEEE Virtual Reality 2015, France, 2015.03.23~2015.03.27.
- Jang, W., Shin, J., & Kim, K. (2015). Virtual Reality (VR) paradigm for measuring Field of Regard (FOR) and Field of View (FOV), KCGS 2015, 국내, 2015.07.14~2015.07.16.
- Kim, K., Rosenthal, M.Z., Brady, R., & Zielinski, D. (2014). Effects of Virtual Environment Technologies on Emotional Responses, Computer Methods and Programs in Biomedicine, 113, 882-893.
- Kim, M. & Kim, K. (2014). Research on Joint Attention Pardigm using Head-Mounted Display (HMD) and Head-Tracker (HT), HCI Korea 2015, 국내, 2014.12.10~2014.12.12.
- Kim, K. (2014). Joint Attention, Social Cognition, and Recognition Memory from Healthy Control to Autism Spectrum Disorder, 인지및생물심리학회 학술대회, 인지및생물심리학회, 부여, 국내, 2014.01.16-2014.01.17.
- Jarrold, W., Mundy, P.C., Gwaltney, M., Bailenson, J., Hatt, N., Mclntyre, N., Kim, K., Solomon, M., Novotny, S., & Swain, L. (2013). Social Attention in a Virtual Public Specking Task in Higher Function Children with Autism. Autism Research, 6(5), 393-410.
- Roh, D., Kim, K., Chang, J.-G, Kim, S.I. & Kim, C.-H. (2013). Development and validation of a computer-based measure of symmetry and arranging behavior in obsessive-compulsive disorder: A preliminary study, Comprehensive Psychiatry, 54(7), 885-92.
- Kim, K., & Mundy, P.C. (2013). Atypical Head Movements in Virtual Public Speaking Task by Children with Autism, Entertainment Software and Cognitive Neurotherapeutics Society.
Kim, K., Roh, D., Kim, C.-H., Cha, K.-R., Rosenthal, M.Z., & Kim. S.I. (2012). Comparison of Checking Behavior in Adults with or without Checking Symptom of Obsessive Compulsive Disorder using a Novel Computer-based Measure. Computer Methods and Programs in Biomedicine, 108(1), 434-441.
Kim, K.,& Mundy, P.C. (2012). Joint attention, social cognition and recognition memory in adults,Frontiers in Human Neuroscience, 6(172), 1-11.
Kim, K., Roh, D., Kim. S., & Kim, C.-H. (2012). Provoking Arrangement Symptoms in Obsessive-Compulsive Disorder using a Virtual Environment: A Preliminary Report. Computers in Biology and Medicine, 42(4), 422-427.
Rosenthal, M.Z., Kim, K., Herr, N. R., Smoski, M.J., Cheavens, J., Lynch, T.R., & Kosson, D.S. (2011). Speed and Accuracy of Facial Expression Classification in Avoidant Personality Disorder: A Preliminary Study. Personality Disorders: Theory, Research, and Treatment, 2(4), 327-334.
Kim, K., Kim, S.I., Cha, K. R., Park, J., Rosenthal, M.Z., Kim, J.-J., Han, K., Kim, I.Y., & Kim, C.-H. (2010). Development of a computer-based behavioral assessment of checking behavior in obsessive-compulsive disorder. Comprehensive Psychiatry, 55(1), 86-93.
Kim, K., Kim, C.-H., Kim, S.-Y, Roh, R., & Kim, S.I. (2009). Virtual reality for obsessive compulsive disorder: Past and the future, Psychiatry Investigation, 6(3), 115-121.
Han, K., Ku, J., Kim, K., Jang, H. J., Park, J., Kim, J.-J., Kim, C.-H., Choi, M. H., Kim, I.Y., & Kim, S.I. (2009). Virtual reality prototype for measurement of expression characteristics in emotional situations,Computer in Biology and Medicine, 39(2), 173-179.
Kim, K., Kim, C.-H., Cha, K. R., Park, J., Han, K., Kim, Y.K., Kim, J.-J., Kim, I.Y., & Kim, S.I. (2008). Anxiety provocation and measurement using virtual reality in patients with obsessive compulsive disorder, CyberPsychology & Behavior, 11(6), 637-641.
Kim, K., Kim, J.-J., Kim, J., Park, D.-E., Jang, H.J., Ku, J., Kim, C.H., Kim, I.Y, & Kim, S. I. (2007). Characteristics of social perception assessed in schizophrenia using virtual reality, CyberPsychology & Behavior, 10(2), 215-219.
Kim J., Kim, K., Kim, D.Y., Chang, W.H., Park, C.-I., Ohn, S.-H., Han, K., Ku, J., Nam, S.W., Kim, I.Y., & Kim, S.I. (2007). Virtual Environment Training System for Rehabilitation of Stroke Patients with Unilateral Neglect: Crossing the Virtual Street, CyberPsychology & Behavior, 10(1), 7-15.
Ku, J., Han, K., Lee, H.R., Jang, H.J., Kim, K., Park, S.H., Kim, J-J, Kim, C.-H., Kim, I.-Y., & Kim, S.I. (2007). VR Based Conversation Training Program for Patients with Schizophrenia: A preliminary Clinical Trial, CyberPsychology & Behavior, 10(4), 567-574.
Ku, J., Jang, H.J., Kim, K., Park, S.H., Kim, J.-J., Kim, C.-H., Nam, S.W, Kim, I.Y., & Kim, S.I. (2006). Pilot Study for Assessing the Behaviors of Patients with Schizophrenia towards a Virtual Avatar,CyberPsychology & Behavior, 9(5), 531-539.
Ku, J., Jang, H.J., Kim, K., Kim, J.H., Park, S.H., Lee, J.H., Kim, J.-J., Kim, I.Y., & Kim, S.I. (2005). Experimental Results of Affective Valence and Arousal to Avatar's Facial Expressions, CyberPsychology & Behavior, 8(5), 493-503.
Kim, K., Kim, J., Ku, J., Kim, D.Y., Chang, W.H., Lee, J.H., Kim, I.Y., & Kim, S.I. (2004). A Virtual Reality Assessment and Training System for Unilateral Neglect. Cyberpsychology & Behavior, 7(6), 742-749.
Lee, J. H., Ku, J., Kim, K., Kim, B., Kim, I.Y., Yang, B. H., Kim, S.H., Wiederhold, B.K., Wiederhold, M.D, Park, D.-W., Lim, Y., & Kim, S.I. (2003). Experimental application of
virtual reality for nicotine craving through cue exposure, CyberPsychology & Behavior, 6(3), 275-280.
Kim, K. , Rosenthal, M.Z., Zielinski, D., & Brady, R.. (2012) Comparison of Desktop, Head Mounted Display, and Six Wall Fully Immersive Systems using a Stressful Task, IEEE Virtual Reality 2012 Conference.
Hatt, N.V., Jarrold, W., Gwaltney, M.V, McIntyre, N., M., Solomon, Ozonoff, S., Kim, K., Seymour, B.E. & Mundy, P.C. (2011). Virtual Reality Methods for the Study of Talking and Looking Behavior in People with High Functioning Autism (HFA), International Meeting for Autism Research.
Kim, K., Geiger, P.J., Herr, N.R., & Rosenthal, M.Z. (2010). The Virtual Reality Emotion Sensitivity Test (V-REST): Development and Construct Validity, Association for Behavioral and Cognitive Therapies 2010 Conference
Roh, D., Kim, K., & Kim, C.-H. (2010) Development of a Computer based symmetry and arrangement symptoms measures in obsessive-compulsive disorder, 15th Annual CyberTherapy 2010 Conference.
Kim, K., Kim, S.I., Cha, K.R., Park, J., Rosenthal, M.Z, Kim, J.-J., Han, K., Kim, I.Y., & Kim, C.-H. (2008). Novel computer-based behavioral assessment of checking behavior in obsessive-compulsive disorder, American Psychiatric Association Annual Meeting.
Kim, K., Kim, C.-H., Cha, K.R., Park, J., Lim, J.S., Kim, J.-J., Han, K., Ku, J., Kim, I.Y., & Kim, S.I. (2007). Investigation of head gazing response and virtual movement trajectory in obsessive compulsive disorder using virtual reality. 12th Annual CyberTherapy 2007 Conference.
Kim, K., Kim, C.-H. Cha, K.R., Park, J., Kim, Y.K., Kim, J.-J., Han, K., Ku, J., Kim, I.Y., & Kim, S.I. (2007). Development and pilot study of a VR system to assess criteria of patients with checking symptom of obsessive compulsive disorder. 12th Annual CyberTherapy 2007 Conference.
Han, K., Ku, J., Kim, K., Jang, H. J., Park, J., Kim, J.-J., Kim, C.-H., Kim, I.Y., & Kim, S.I. (2007). Development and Validation of a Tool for Assessing Emotional Response Characteristics in Emotional Situation using Virtual Reality: Experimental Application to Patients with Schizophrenia. 12th Annual CyberTherapy 2007 Conference.
Ku, J., Lee, H., Kim, S.Y., Jang, H. J., Kim, K., Hahn, K., Park, J., Yoon, K.J., Kim, J.J., Kim, C. H., Kim, I.Y., & Kim, S.I. (2006). An fMRI study examining Brain-Performance correlates in Inferring Process during and after Avatar's narrates. 12th Annual Meeting Human Brain Mapping.
Kim, K., Han, K., Jang, H. J., Park, J., Ku, J., Kim, C.-H., Kim, J.-J., Kim, I.Y., & Kim, S.I. (2006). Development of VR System to Train Assertiveness Social Skill for Psychiatric Patients and a Clinical Pilot Test, 11th Annual Cyber Therapy.
Kim, J., Kim, K., Han, K., Jang, H. J., Park, J., Ku, J., Kim, C.-H., Kim, J.-J., Kim, I.Y., & Kim, S.I. (2006). Investigation of Social Problem Solving Ablity in Schizophrenia Using Virtual Reality. 11th Annual CyberTherapy.
Lee, H., Ku, J., Kim, S.Y., Kim, K., Hahn, H., Park, J., Kim, I.Y., Yoon, K.J., Kim, C.-H., Kim, J.-J., & Kim, S.I. (2006). Correlation Brain Activities with Feeling of Being there During Virtual Reality Experience, 12th Annual Meeting Human Brain Mapping.
Han, K., Ku, J., Kim, K., Park, J., Lee, H., Jang, H.J., Kim, I.Y., Kim, J.-J., Kim, C.-H., Nam, S.W., & Kim, S.I. (2006). Analysis of VR Based Head-Motion to a virtual Avatar: Characteristic of Schizophrenia, 11th Annual Cyber Therapy.
Park, J., Ku, J., Kim, K., Han, K., Lee, H., Jang, H.J., Kim, I.Y., Kim, C.-H., Kim, J.-J., Yoon, K.J., Nam, S.W., & Kim, S.I. (2006). Development of MR Compatible AR System to Provide Virtual Stimuli on the Real Hand and its Pilot Study, 11th Annual Cyber Therapy.
Kim, K., Kim, J., Ku, J., Park, D., Kim, D.Y., Chang, W.H., Lee, J.H., Kim, I.Y., & Kim, S.I. (2005). Unilateral Neglect Assessment and Training System using VirtualReality, 6th Asian-Pacific Conference on Medical and Biological Engineering.
Kim, K., Kim, J., Park, D., Ku, J., Jang, H.J., Park, S.H., Kim, S.Y., Kim, C.-H., Kim, J.-J., Lee, J.H., Kim, I.Y., & Kim, S.I. (2005). Investigation of Social Cue Perception in Schizophrenia using Virtual Reality, 10th CyberTherapy.
Ku, J., Hahn, W.Y., Jang, H.J., Park, S.H., Kim, S.Y., Kim, K., Kim, J., Lee, J.H., Kim, C.-H., Kim, J.-J., Kim, I.Y., & Kim, S.I. (2005). Relationship between Social Response to Virtual Avatar and Symptom Severity of Patients with Schizophrenia, 10th Cyber Therapy.
Kim, J., Kim, K., Ku, J., Han, K., Chang, W.H., Kim, D.Y., Lee, J.H., Kim, S.I., & Kim, I.Y. (2004). Virtual Environment Training System for Rehabilitation of Stroke Patients with Unilateral Neglect. The 14th International Conference on Artificial Reality and Telexistence.
Ku, J., Cho, W., Kim, K., Kim, B., Hahn, W., Lee, S., Kim, I.Y., Kim, S.I., Wiederhold, B.K., & Wiederhold, M.D. (2003). Tactile Illusion in a Real Hand Evoked by a Synchronous Visual Stimuluson a Virtual Hand, 9th Cyber Therapy Conference.
Lee, J.H., Cho, W., Kim, K., Ku, J., Kim, I.Y., Kim, S., Kang, Y., Yu, T., Kim, S.I., Wiederhold, B.K, & Wiederhold, M.D. (2003). The Application of the Virtual Reality System for the Activities of Daily Living, 9th Cyber Therapy Conference.
Lee, J. H., Kim, K., Ku, J., Kim, H., Cho, W., Kim, B., Kim, I.Y., Lee, J.M, & Kim, S.I. (2002). Cue exposure system using Virtual Reality for nicotine craving, Virtual Reality Mental Health Rehabilitation.
Cha, K.R., Lim, J.S., Park, J., Lee, S.I., Kim, K., Rho, D. Y., Kim, S.J., Koo, M.-S., & Kim, C.-H. (2008). A Validation Study of the Korean-version of Symmetry Ordering and Arranging Questionnaire, J Korean Neuropsychiatr Assoc, 47(3), 263-268.
Chun, J.Y., Kim, J.-J., Jang, H. J., Kim, S.Y., Kim, C.-H., Kim, J., Kim, K., Ku, J., Kim, I.Y., & Kim, S.I. (2007). Characteristics of patients with schizophrenia for Problem-Solving Function in Social Situation Evaluated by a Virtual Reality Program, Korean J Schizophrenia Res, 10(1), 62-70.
Kim, K., Park, D., Kim, J., Park, J., Ku, J., Jang, H. J., Park, S, Kim, S., Kim, C.H., Lee, J., Kim, I.Y., Kim, J.-J., & Kim, S.I. (2005). Investigation of VR Social Skill Training: Social Cue Perception for Schizophrenia, Korean Society of Medical Biological Engineering.
Lee, H., Ku, J., Kim, J., Kim, K., Kim, J.-J., Lee, J., Kim, I. Y., & Kim, S.I. (2005). Integration of a Platform for fMRI study combining Virtual Reality and Bio-Signal Acquisition System, Korean Society of Medical Biological Engineering.
Park, J., Kim, K., Kim, J., Kim, D.Y., Ohn, S.H., Lim, J.Y., Ku, J., Kim, I.Y., & Kim, S.I. (2005). Developmentof Gait Pattern Measurement System using PC Camera, Korean Society of Medical Biological Engineering.
Kim, K., Kim, J., Ku, J., Park, D., Kim, D.Y., Chang, W.H., Lee, J.H., Kim, I.Y., & Kim, S.I. (2004). A Virtual Reality Assessment and Training System for Unilateral Neglect. Korean Society of Medical Biological Engineering.
Cho, W., Ku, J., Kim, K., Kim, H., Oh, M., Lee, J., Kim, I.Y., & Kim, S.I. (2003). The Development of the Virtual Reality System for Assessment of Cognitive Ability of patient with Schizophrenia based on Brain Multimodal Integration Model, Korean Society of Medical Biological Engineering.
Kim, K., Cho, W., Ku, J., Kim, H., Kim, B., Lee, J., Kim, I.Y., Lee, J., & Kim, S.I. (2002). Cue exposure system using Virtual Reality for nicotine craving, Korean Society for Emotion and Sensibility.